Explores game prototyping through hands-on projects using a variety of analog and digital prototyping techniques. Covers 2D and 3D games, as well as concepts such as instruction creation, playtesting, iteration, User Interface design, and deployment.
Prerequisite: GAME M101
Recommended Preparation: MM M10, GAME M102, GAME M110, and GAME M115
Applies to Associate Degree
Transfer credit: CSU