Introduces the fundamentals, concepts, and vocabulary of computer game tools and techniques. Covers a variety of digital tools and game engines to create playable environments. Includes topics such as game design technologies, virtual world building, game flow, pacing, schooling and planning, and deployment strategies such as desktop, console, and web.
Prerequisite: GAME M101
Recommended Preparation: MM M10
Other: Previous computer programming experience is not required
Applies to Associate Degree
Transfer credit: CSU